Effect mechanics
All Bard status effects are marked as synchronized, meaning they properly display and function in multiplayer environments. Effects can stack multiple times based on spell power.
Stacking system
Bard effects use an amplifier cap system:- Base amplifier is determined by the spell
- Maximum stacks scale with Healing spell power
- Each stack increases the effect’s potency
- Stacks refresh duration when reapplied
Beneficial effects
These effects benefit the target, typically allies or the caster.Ballad
Effect overview
Effect overview
Type: Beneficial
Color: Blue-Purple (0x9999ff)
Applied by: Magical Ballad spell
Description: Increases Attack Damage & Spell Power
Color: Blue-Purple (0x9999ff)
Applied by: Magical Ballad spell
Description: Increases Attack Damage & Spell Power
Effect modifiers
Effect modifiers
Attack Damage Bonus:
At amplifier 3 (3 stacks), you gain +7.5% to both stats.
- Value: +2.5% per amplifier
- Operation: Multiplicative (ADD_MULTIPLIED_BASE)
- Attribute:
minecraft:generic.attack_damage
- Value: +2.5% per amplifier
- Operation: Multiplicative (ADD_MULTIPLIED_BASE)
- Attribute: Generic Spell Power (affects all spell schools)
At amplifier 3 (3 stacks), you gain +7.5% to both stats.
Stack details
Stack details
- Base duration: 8 seconds
- Base amplifier: 1
- Max stacks: 3 (base)
- Scaling: Amplifier cap increases with Healing spell power (0.15× multiplier)
Troubadour’s Minuet
Effect overview
Effect overview
Type: Beneficial
Color: Blue-Purple (0x9999ff)
Applied by: Troubadour’s Minuet spell
Description: Reduces damage taken
Color: Blue-Purple (0x9999ff)
Applied by: Troubadour’s Minuet spell
Description: Reduces damage taken
Effect modifiers
Effect modifiers
Damage Taken Reduction:
At amplifier 3 (3 stacks), you take 15% less damage.
- Value: -5% per amplifier
- Operation: Multiplicative (ADD_MULTIPLIED_BASE)
- Attribute:
spell_engine:damage_taken
At amplifier 3 (3 stacks), you take 15% less damage.
Stack details
Stack details
- Base duration: 10 seconds
- Base amplifier: 1
- Max stacks: 3 (base)
- Scaling: Amplifier cap increases with Healing spell power (0.1× multiplier)
Army’s Paeon
Effect overview
Effect overview
Type: Beneficial (Stash)
Color: Blue-Purple (0x9999ff)
Applied by: Army’s Paeon spell
Description: The player buffs nearby allies if he damages enemies with melee hits, arrows or spells
Color: Blue-Purple (0x9999ff)
Applied by: Army’s Paeon spell
Description: The player buffs nearby allies if he damages enemies with melee hits, arrows or spells
Effect modifiers
Effect modifiers
This is a stash effect with no direct attribute modifiers. It stores spell data that triggers when specific conditions are met.Trigger Conditions:
- Melee attack impact
- Arrow hit
- Damaging spell impact (Active type only)
- Does not consume stash on trigger (consume = 0)
- Casts a separate spell when triggered
- Triggers affect nearby allies based on the spell’s area
Stack details
Stack details
- Base duration: 8 seconds
- Base amplifier: 1
- Max stacks: 3 (base)
- Scaling: Amplifier cap increases with Healing spell power (0.15× multiplier)
Army’s Paeon itself doesn’t provide direct stats. It enables the Army’s Motivation effect when you damage enemies.
Army’s Motivation
Effect overview
Effect overview
Type: Beneficial
Color: Blue-Purple (0x9999ff)
Applied by: Army’s Paeon triggers
Description: With each melee-, arrow- & spell-hit you deal magic damage, according to the highest attribute, scaling with the effect amplifier
Color: Blue-Purple (0x9999ff)
Applied by: Army’s Paeon triggers
Description: With each melee-, arrow- & spell-hit you deal magic damage, according to the highest attribute, scaling with the effect amplifier
Effect modifiers
Effect modifiers
This effect has no direct attribute modifiers but enables custom behavior:Custom Handler:
bards_rpg:armies_paeon_impactBehavior:- Triggered on melee attacks, arrow hits, and damaging spells
- Deals magic damage based on your highest attribute
- Damage scales with effect amplifier
- Creates golden particle burst on each trigger
- Internal cooldown: 1 second between triggers
Effect comparison
| Effect | Type | Primary Bonus | Value per Stack | Max Base Stacks | Duration |
|---|---|---|---|---|---|
| Ballad | Offensive | Attack Damage & Spell Power | +2.5% | 3 | 8s |
| Troubadour’s Minuet | Defensive | Damage Reduction | -5% | 3 | 10s |
| Army’s Paeon | Stash | Trigger Enabler | N/A | 3 | 8s |
| Army’s Motivation | Damage | Magic Damage on Hit | Scales | Variable | Variable |
Maximizing effect stacks
Increase Healing spell power
Equip weapons and armor that boost Healing spell power. Effects like Ballad and Troubadour’s Minuet use Healing school for their buff components.
Reapply before expiration
Stack refreshes when reapplied. Time your spell casts to maintain maximum stacks throughout combat.
Focus on one effect
With proper timing, you can maintain high stacks of a single effect by repeatedly casting the same spell.
The amplifier cap multiplier determines how many additional stacks you can gain beyond the base maximum. With 0.15× scaling, every 6.67 points of spell power grants +1 max stack.
Effect interactions
Multiplicative stacking
All Bard effects use multiplicative bonuses (ADD_MULTIPLIED_BASE operation). This means:- Effects stack multiplicatively with base stats
- Multiple different effects multiply together
- Scales better with higher base stats
- Base Attack Damage: 10
- Ballad (3 stacks): +7.5%
- Final Attack Damage: 10 × 1.075 = 10.75
Effect duration management
All Bard buff spells have the same cooldown (10 seconds) but different effect durations:| Spell | Effect Duration | Cooldown | Uptime Potential |
|---|---|---|---|
| Troubadour’s Minuet | 10s | 10s | 100% |
| Magical Ballad | 8s | 10s | 80% |
| Army’s Paeon | 8s | 10s | 80% |