Spell mechanics
Bard spells feature unique channeling animations using lute instruments and produce musical note particles. Most spells benefit from both Arcane and Healing spell power.
Spell costs
All Bard spells use:- Exhaust cost: 0.2 (20% of total exhaust)
- Cooldown: 10 seconds
Casting animations
Bard spells use custom animations:- Channel animation:
bards_rpg:lute_channel - Release animation:
bards_rpg:lute_release
Active spells
Troubadour’s Minuet
Spell overview
Spell overview
Tier: 1
School: Arcane (damage), Healing (buff)
Range: 5 blocks
Target Type: Area (includes caster)
Cooldown: 10 seconds
Exhaust Cost: 20%A song that deals damage to enemies while reducing incoming damage for allies. This area-of-effect spell affects all entities within range, including the caster.
School: Arcane (damage), Healing (buff)
Range: 5 blocks
Target Type: Area (includes caster)
Cooldown: 10 seconds
Exhaust Cost: 20%A song that deals damage to enemies while reducing incoming damage for allies. This area-of-effect spell affects all entities within range, including the caster.
Casting details
Casting details
Cast Duration: 5 seconds
Movement Speed: 150% during cast
Channel Ticks: 10
Vertical Range Multiplier: 1.5×The spell channels for a brief period while musical particles emanate from the caster in bright green.
Movement Speed: 150% during cast
Channel Ticks: 10
Vertical Range Multiplier: 1.5×The spell channels for a brief period while musical particles emanate from the caster in bright green.
Effects
Effects
Damage Impact:
- Base damage: 0.5 (scales with Arcane power)
- School: Arcane
- Effect: Troubadour’s Minuet
- Base duration: 10 seconds
- Base amplifier: 1
- Max stacks: 3
- School: Healing
- Amplifier cap scales with spell power (0.1× multiplier)
- Reduces damage taken by 5% per stack (multiplicative)
Magical Ballad
Spell overview
Spell overview
Tier: 2
School: Arcane (damage), Healing (buff)
Range: 20 blocks
Target Type: Aim
Cooldown: 10 seconds
Exhaust Cost: 20%Launch magical projectiles that pierce through multiple enemies, dealing damage and increasing offensive stats for allies.
School: Arcane (damage), Healing (buff)
Range: 20 blocks
Target Type: Aim
Cooldown: 10 seconds
Exhaust Cost: 20%Launch magical projectiles that pierce through multiple enemies, dealing damage and increasing offensive stats for allies.
Casting details
Casting details
Cast Duration: 4 seconds
Movement Speed: 150% during cast
Channel Ticks: 20Channels arcane energy before releasing a musical projectile.
Movement Speed: 150% during cast
Channel Ticks: 20Channels arcane energy before releasing a musical projectile.
Projectile properties
Projectile properties
Velocity: 1.2
Pierce: 3 targets
Homing: None (0° angle)
Hitbox: 1.8 × 1.8
Light Level: 12
Model:
Model Scale: 2.0
Light Emission: RadiateThe projectile is a large, glowing magical model that pierces through up to 3 enemies.
Pierce: 3 targets
Homing: None (0° angle)
Hitbox: 1.8 × 1.8
Light Level: 12
Model:
bards_rpg:projectile/magical_balladModel Scale: 2.0
Light Emission: RadiateThe projectile is a large, glowing magical model that pierces through up to 3 enemies.
Effects
Effects
Damage Impact:
- Base damage: 0.75
- Attribute multiplier: 1.0
- School: Arcane
- Particles: Arcane spark burst
- Effect: Ballad
- Base duration: 8 seconds
- Base amplifier: 1
- Max stacks: 3
- School: Healing
- Amplifier cap scales with spell power (0.15× multiplier)
- Increases Attack Damage by 2.5% per stack (multiplicative)
- Increases Spell Power by 2.5% per stack (multiplicative)
Encore
Spell overview
Spell overview
Tier: 3
School: Arcane
Range: 12 blocks
Target Type: Area (includes caster)
Cooldown: 10 seconds
Exhaust Cost: 20%A powerful area-of-effect spell that deals damage to nearby enemies and reduces active spell cooldowns for allies.
School: Arcane
Range: 12 blocks
Target Type: Area (includes caster)
Cooldown: 10 seconds
Exhaust Cost: 20%A powerful area-of-effect spell that deals damage to nearby enemies and reduces active spell cooldowns for allies.
Casting details
Casting details
Cast Duration: 0.5 seconds
Movement Speed: 150% during cast
Vertical Range Multiplier: 0.5×A quick-cast spell with an instant release, creating a burst of cyan musical energy.
Movement Speed: 150% during cast
Vertical Range Multiplier: 0.5×A quick-cast spell with an instant release, creating a burst of cyan musical energy.
Effects
Effects
Damage Impact:
- Base damage: 0.6
- Attribute multiplier: 0.5
- School: Arcane
- Particles: Large cyan spark burst (30 particles)
- Affects: Active spells
- Duration multiplier: 0.8 (reduces remaining cooldown by 20%)
- Does not affect passive or channeled abilities
Army’s Paeon
Spell overview
Spell overview
Tier: 4
School: Arcane (trigger), Healing (buff)
Range: 5 blocks (initial buff area)
Target Type: Area (includes caster)
Cooldown: 10 seconds
Exhaust Cost: 20%The most complex Bard spell. Buff nearby allies with a stash effect that triggers additional buffs when you damage enemies.
School: Arcane (trigger), Healing (buff)
Range: 5 blocks (initial buff area)
Target Type: Area (includes caster)
Cooldown: 10 seconds
Exhaust Cost: 20%The most complex Bard spell. Buff nearby allies with a stash effect that triggers additional buffs when you damage enemies.
Casting details
Casting details
Release Animation: Lute release
Particles: Golden musical notesCreates a golden area circle effect that follows buffed allies.
Particles: Golden musical notesCreates a golden area circle effect that follows buffed allies.
Stash effect mechanics
Stash effect mechanics
Army’s Paeon applies a stash effect that listens for damage triggers:Trigger Conditions:
- Melee attacks hitting enemies
- Arrows hitting enemies
- Damaging spells hitting enemies (Active type only)
Effects
Effects
Initial Buff (Army’s Paeon Stash):
- Effect: Army’s Paeon
- Base duration: 8 seconds
- Base amplifier: 1
- Max stacks: 3
- School: Healing
- Amplifier cap scales with spell power (0.15× multiplier)
- Triggered on each melee hit, arrow hit, or damaging spell
- Cooldown between triggers: 1 second
- Affects all allies within the stash effect area
- Deals magic damage scaling with the highest attribute
- Damage scales with effect amplifier
- Creates golden particle burst on trigger
Army’s Paeon has two components: the initial stash effect that lasts 8 seconds, and the motivation buff that triggers each time you damage an enemy during that window.
Spell comparison
| Spell | Tier | Range | Type | Base Damage | Primary Effect |
|---|---|---|---|---|---|
| Troubadour’s Minuet | 1 | 5 | Area | 0.5 | Damage reduction (-5% per stack) |
| Magical Ballad | 2 | 20 | Projectile | 0.75 | Attack/Spell Power (+2.5% per stack) |
| Encore | 3 | 12 | Area | 0.6 | Cooldown reduction (20%) |
| Army’s Paeon | 4 | 5 | Area + Trigger | Variable | Damage on ally attacks |
Spell synergies
Pre-combat setup
Cast Army’s Paeon on your team before engaging to set up the damage-triggered buffs.
Sustained damage
Fire Magical Ballad projectiles at grouped enemies to build offensive stacks while dealing piercing damage.