Progression overview
Bards RPG features five distinct equipment tiers, each offering increased power and new capabilities. Progression follows traditional Minecraft material tiers with unique Bard-themed variants.Armor progression
Tier 1: Entertainer’s Garb
Materials: Wool (any color) Base Protection: 1 / 3 / 2 / 1 (Head / Chest / Legs / Feet) Bonuses per piece:- +15% Arcane spell power
- +15% Healing spell power
- +3% Movement speed
- +60% total spell power (both schools)
- +12% total movement speed
Tier 2: Troubadour’s Garb
Materials: Wool Base Protection: 1 / 3 / 2 / 1 Bonuses per piece:- +20% Arcane spell power
- +20% Healing spell power
- +4% Movement speed
- +80% total spell power
- +16% total movement speed
Tier 3: Netherite Troubadour’s Garb
Materials: Netherite Ingots (repair material) Base Protection: 1 / 3 / 2 / 1 Bonuses per piece:- +25% Arcane spell power
- +25% Healing spell power
- +5% Movement speed
- +100% total spell power
- +20% total movement speed
Tier 5: Storyteller’s Garb
Requirements: Requires Armory RPGs mod to be installed Materials: Netherite Ingots (repair material) Base Protection: 1 / 3 / 2 / 1 Bonuses per piece:- +30% Arcane spell power
- +30% Healing spell power
- +6% Movement speed
- +120% total spell power
- +24% total movement speed
Weapon progression
Rapiers
Fast melee weapons with spell-casting capabilities. Base stats: -2.0 attack speed| Tier | Name | Material | Damage | Loot Level |
|---|---|---|---|---|
| T0 | Golden Rapier | Gold Ingot | 2.1 | Golden |
| T1 | Iron Rapier | Iron Ingot | 3.6 | 1 |
| T2 | Diamond Rapier | Diamond | 4.4 | 2 |
| T3 | Netherite Rapier | Netherite Ingot | 5.9 | 3 |
| T5 | Ruby Rapier* | Nether Ruby | 6.7 | 4 |
| T5 | Aeternium Rapier* | Aeternium Ingot | 6.7 | 4 |
| T5 | Valkyrie Rapier* | Ambrosium Shard | 6.7 | Aether |
Lutes
Balanced staves providing equal arcane and healing power. Base stats: -3.0 attack speed, damage staff type| Tier | Name | Material | Damage | Arcane | Healing | Loot Level |
|---|---|---|---|---|---|---|
| T1 | Wooden Lute | Iron Ingot | 4.0 | +3.5 | +3.5 | 1 |
| T2 | Diamond Lute | Diamond | 6.0 | +4.0 | +4.0 | 2 |
| T3 | Netherite Lute | Netherite Ingot | 8.0 | +4.5 | +4.5 | 3 |
| T4 | Ruby Lute* | Nether Ruby | 10.0 | +5.0 | +5.0 | 4 |
| T4 | Angelic Lute* | Ambrosium Shard | 10.0 | +5.0 | +5.0 | Aether |
Lyres
Healing-focused staves with enhanced support capabilities. Base stats: -2.2 attack speed, 3.0 base damage, healing staff type Power distribution: 50% Arcane multiplier, 150% Healing multiplier (compared to Lutes)| Tier | Name | Material | Arcane | Healing | Loot Level |
|---|---|---|---|---|---|
| T0 | Golden Lyre | Gold Ingot | +1.75 | +5.25 | Golden |
| T2 | Diamond Lyre | Diamond | +2.0 | +6.0 | 2 |
| T3 | Netherite Lyre | Netherite Ingot | +2.25 | +6.75 | 3 |
| T4 | Aeternium Lyre* | Aeternium Ingot | +2.5 | +7.5 | 4 |
| T4 | Valkyrie Lyre* | Ambrosium Shard | +2.5 | +7.5 | Aether |
Unique weapons
Boss-themed weapons (Tier 5)
Requires Loot N Explore mod. These rare weapons drop from specific boss encounters: Rapiers:- Dragon’s Rapier (Ender Dragon) - Amethyst Shard repair
- Coral Rapier (Elder Guardian) - Prismarine Shard repair
- Withered Rapier (Wither) - Bone repair
- Glacial Rapier (Ice-themed boss) - Blue Ice repair
- Damage: 6.7
- Rarity: Rare (purple)
- Special: Radiance Melee spell effect
- Loot level: 5
- Dragon Lute - 10.0 damage, +5.0 Arcane/Healing
- Siren’s Lyre (Elder Guardian) - +2.5 Arcane, +7.5 Healing
Named unique weapons
Requires Arsenal mod. Ultra-rare weapons with unique properties:- Singing Blade (Rapier) - Gold Block repair
- Lute of Ruby Verdict - Redstone Block repair, +5.0 both schools
- Spellthief’s Lute - Iron Block repair, +5.0 both schools
- Lyre of Apollo - Gold Block repair, +2.5 Arcane, +7.5 Healing
- Lyre of Antecael - Gold Block repair, +2.5 Arcane, +7.5 Healing
- Rarity: Rare (purple)
- Special: Radiance Melee spell effect
- Loot level: 5
Progression tips
Start with Tier 1
Craft Entertainer’s Garb and a Wooden Lute or Golden Lyre. This provides a solid foundation for early game Bard play.
Advance to Tier 2
When you have diamonds, upgrade to Troubadour’s Garb and Diamond Lute/Lyre/Rapier. This significantly increases your spell power.
Push to Tier 3
Netherite Troubadour’s Garb and Netherite weapons are your endgame baseline. The +100% spell power and +20% movement speed make a huge difference.
Install optional mods for Tier 4-5
- Better Nether: Ruby equipment
- Better End: Aeternium equipment
- Aether: Valkyrie/Angelic equipment
- Armory RPGs: Storyteller armor (Tier 5)
- Loot N Explore: Boss weapons
- Arsenal: Named unique weapons
Choosing your weapon path
For melee-focused Bards
Progress through Rapiers: Golden → Iron → Diamond → Netherite → Ruby/Aeternium/ValkyrieFor balanced spellcasters
Progress through Lutes: Wooden → Diamond → Netherite → Ruby/AngelicFor dedicated healers
Progress through Lyres: Golden → Diamond → Netherite → Aeternium/ValkyrieMixing weapon types
You can switch between weapon types at any tier! Consider carrying:- A Lute for damage phases
- A Lyre for healing phases
- A Rapier for melee situations
Material requirements summary
Common materials:- Wool (T1 armor)
- Iron Ingots (T1 weapons, T1 lute)
- Gold Ingots (T0 weapons)
- Diamonds (T2 equipment)
- Netherite Ingots (T3 equipment, T5 armor)
- Nether Ruby (Better Nether)
- Aeternium Ingot (Better End)
- Ambrosium Shard (Aether)
- Various boss materials (Loot N Explore, Arsenal)